Playback & Content
Audio
DearScenario Player routes decoded audio through libmpv, then to an OS output device. When sound is missing on site, check three layers before blaming the media file.
Volume layers
| Layer | Where to look | Notes |
|---|---|---|
| Player | Controls tab volume / mute; volume_set / mute_set | Always available when media is loaded |
| Application session | Tools → Audio (Windows) | Per-process mixer row; may be missing until audio is playing |
| System master | Tools → Audio / OS sound settings | OS default device mute or volume |
Output device
Config:
{ "audio": { "output_device": "auto" } }| Value | Behavior |
|---|---|
"auto" | Follow the operating system default output device |
| Device ID | Force a specific libmpv audio-device ID |
Change it from:
- Settings (when exposed), or
- debug panel Tools → Audio → Output device, then save
CLI: --audio-output-device.
Reading Tools → Audio routing
With media loaded, open Tools → Audio and refresh diagnostics:
| Row | Meaning |
|---|---|
| Audio track | Track count and selection (or “No media loaded.”) |
| Available backends | Platform backends (CoreAudio, WASAPI, ALSA, …) |
| Active backend | Backend currently opened by libmpv |
| Requested device | Configured output_device (Auto = system default) |
| Resolved OS endpoint | Actual OS device when observable |
| Player volume | Player-level percent and mute |
If the saved device is unavailable, playback falls back to auto and the panel shows a warning.
Troubleshooting checklist
- Confirm media actually has an audio track (Status / Tools routing table).
- Unmute player volume in Controls.
- Set Output device to Auto, then to the correct HDMI / USB interface.
- Check OS master mute and the correct default playback device.
- On Windows, check the DearScenario Player session row in the system mixer while audio is playing.
- Try another file / codec; see Encoding.
Also see Troubleshooting.
Related
- Debug panel
- Configuration Reference (
audio) - Command Reference (
volume_set,mute_set)
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